I think one of the most frustrating things about leaving IGN was that I didn’t have a very good answer for my most frequently asked question. “Where are you going next?” was asked so much by so many people, and honestly, “freelance and consulting work” isn’t exactly the most interesting or glamorous response.
But now I have an answer, or a partial one anyway: starting this Monday, I work for SEGA.
I’m sure it’s kosher to talk about what I’ll be doing, but I’m going to hold off simply because it would feel weird laying out my job before I even start my first day.
Here’s the poetry of it all: people might remember that I was hired as the Saturnworld editor for the Imagine Games Network. I started at IGN in 1997 to write about SEGA games, and now, a decade and a half later, I’m working on SEGA games.
I’ve always wanted to break out into game development, and over the course of nearly 15 years at IGN developer buds of mine have wondered when I would make the move. I can see some editorial folks, awesome guys like Jeff Gerstmann, Chris Kohler, and Andy Eddy, doing the enthusiast gamer thing until their thumbs fall off, but for me I was starting to get antsy. It didn’t help that my tight group slowly started to depart about a year and change ago, a lot of great IGN personalities hopped off for other things and it started to poke at me. Casamassina, Bozon, Roper, Dunham, Clayman, Brudvig, Ahern. These guys are surviving beyond IGN and it’s time I did the same.
But for someone that has no programming or artistic skills, and is a hack writer, options are limited. After a six month break, though, I landed something I think is perfect for my skills and interest, and will make a great branching point for my gaming career. I’m glad I don’t have to leave this industry because I’ve made too many friends to simply up and try something else.
Here’s to Monday! I’ll try not to screw it up.